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What is Different Games?

Different Games is an annual volunteer-lead conference on diversity and inclusivity in games presented by NYU School of Engineering's Integrated Digital Media Program with support from the Georgia Institute of Technology's Digital Media Program and The NYU Game Center of NYU's Tisch School of the Arts

As designers, academics, critics and players operate in separate spheres, we see Different Games as an opportunity to share across and outside of professionalized boundaries. By presenting games, writing and hands-on workshops engaged with issues of diversity and inclusion we seek to build new connections and foster dialogue between multiple forms of practice towards a shared goal. We welcome folks from all corners of our community invested in games as creative, critical tools and committed to seeing games reflect the complexity, depth and diversity of everyone.

If you have questions about Different Games please get in touch at DifferentGamesConference(at)

Interested in what happened at last year's conference? Check out the 2014 Different Games site.

Submit to Different Games

Different Games invites participants for its 2015 edition at NYU's Polytechnic School of Engineering, located in Brooklyn, NY, on Friday April 3 and Saturday April 4.

After a hugely successful 2nd year that welcomed 40-some speakers, dozens of original games and more than 300 attendees, Different Games is back for a third edition and we can’t wait to come together again this April!

Critical voices from across the games community including designers, activists, researchers, journalists and others— are invited to present new and recent work as part of our two day program.

Submissions are invited before Feb 1, 2015 in three categories (though we welcome other ideas):

Arcade: Designers interested in showcasing their game in the Different Games arcade should submit a brief overview of their game (no more than 500 words) that includes their design vision and concept of the game. In addition, please submit cover art and one or two screenshots of game play. We welcome pieces that will be in (beta) or play-testing phase as well as those further along in the development process.

Paper Presentations and Talks: We invite academics and creative minds alike to share recent work (written or otherwise) as speakers on our conference panels. We encourage participants from every field to submit writing or talks exploring topics pertaining to diversity and inclusion. Possible topics may include, but are not limited to: post mortems, design methodology, reflections on playtesting, analysis/commentary on games content (theme, gender, sexuality, etc.), game reception, and game culture/communities.

Breakout or Workshop Sessions: Topic-related discussions or those exploring challenges and solutions to promoting diversity and inclusion in the broader game community/communities and other pertinent subjects AND hands-on workshop sessions geared towards learning design and development skills are both invited (Your proposal should include an explanation of any equipment participants need to experience your workshop.) If your session will be facilitated collaboratively please include bios and links for all participants.


April 3-4, 2015

Starting at 5pm


Brooklyn, NY